Tuesday, 23 November 2010

MUDs and Liar's Dice

MUD's
We were asked to read an article by Richard A. Bartle called Players Who Suit MUDs, this was an interesting article as it was written by Richard A. Bartle who created MUD's (Multi User Domain's, which are more commonly known now as MMORPG's)
Here are the notes that I took;
There are 4 different types of players who play MUD's
1. Achievers - point gathering, advancing in levels
2. Explorers - Expose the game by exploring, look for features and bugs in the game world
3. Socialisers - Interested in Socialising with players
4. Killers - Enjoy killing other players for their own benefit


As game designers we have to try and make a game that will fit all these different types of people.
The 4 categories aren't set as to each type of person, for example a Killer will need to do some Achieving so that they have a level and strength advantage, Explorers will probably need to Socialise to get information about locations.


There are 3 major factors which separate a MUD from an adventure game;
- A MUD is not goal-oriented; it has no beginning or
  end, no 'score', and no notion of 'winning' or 'success'.
  In short, even though users of MUDs are commonly called
  players, a MUD isn't really a game at all.

- A MUD is extensible from within; a user can add new objects
  to the database such as rooms, exits, 'things', and notes.
- A MUD generally has more than one user connected at a time.
  All of the connected users are browsing and manipulating
  the same database and can encounter the new objects created
  by others. The multiple users on a MUD can communicate with
  each other in real time."

The different types of players will also see a MUD from a different view
1. Achievers - Games
2. Explorers - Pastimes
3. Killers - Sports
4. Socialisers - Entertainment

Liar's Dice
Today we played a game called Liar's Dice
We played with 6 people but it can be played with less
Each player starts off with 5 dice (standard 6 sided) Every player rolls their Dice but doesn't show them to each other, players then take it in turns to "bid" with how many Dice they think there are of a certain number on the table, 1's count as a wild card and are used as any number so for example if person A has 2 3's a 1 and a 5, they could call "7 3's" the next person then has to either raise on that or call a "challenge", if challenged all players reveal their Dice and see how many of the called number they have, so in this example all the 3's and 1's (1's being a wild card) are added up, if there are 7 or more the person that calls the challenge loses 1 Dice, if there are under 7 then the person that said "7 3's" loses 1 Dice, so you can bluff to try and trick people. If a player doesn't challenge they must Raise, this means that they must increase the called number some how, so for example is "7 3's" is the current call, then the next person can either go "8 3's" or "x 4's/5's/6's". The game continues until there is only 1 player with Dice left, as the number of Dice gets lower the more tactics become involved as there are less overall Dice so a lower chance for high numbers.
We added a small implementation that if someone made a perfectly accurate call, so for example they call "4 4's" and on a challenge there are exactly 4 4's. they are rewarded with an additional Dice but only if they don't already have 5.

It was fairly enjoyable, the game had a positive feedback loop as once you were ahead you always had an advantage (you controlled most of the Dice so you could calculate the probability easier) We added our iteration to try and make a negative feedback loop (so a player that is behind can catch up again)

I learnt something very valuable from this, never try and read Garry's poker face

Wednesday, 17 November 2010

i41 Insomnia LAN

On the 11th on November, me and 800 other people traveled to Newbury Racecourse for another Multiplay LAN, Multiplay LAN's are the biggest LAN parties in the UK with 3 events a year, Obviously this event was the winter event, due to the cold weather me and my friends decided to stay in a hotel as camping when it is -4 outside is not fun.
We went to play in the Team Fortress 2 tournament, as it was the winter LAN there wasn't a huge turnout, this meant that the real competition was between 4 teams, TwistedPlay 1, TwistedPlay 2 (the team I was playing for), Team Coconut, and NervousEnergy. The original prize money was set at;
1. £1000
2. £500
3. £250

However unfortunately half way through the tournament the 3rd place money and 1st place were combined, so this meant only 1st and 2nd place got money, we knew we had to pull our socks up as we we're seeded 3rd and we knew we could achieve that, however we really would of liked 2nd place as this would mean playing on the main stage, unfortunately we couldn't do it, we put up a good fight however we just couldn't break Team Coconut.

However TwistedPlay 1 (who were predicted 1st) managed to pull it off, in a very close and energetic final, they walked away with £1250 and 6 free tickets to the next event!

Here are some pictures from the event
TwistedPlay accepting their over sized cheque


A few moments after winning

A Spec being taped to his chair by some people in the Exhibition hall